The word Retalia
come from the word retaliate which explain half of the objective of this game. For
this game it will avoid the traditional card game’s ruling and some play style.
The game design Retalia is simple; it is a game of making counter move against your opponent, making aggressive move to makes your opponent lose the wining objective is not only one of the objective of this game, what makes this game special is that there will be more than two wining condition instead of one unlike all the other traditional card game. The winning condition is easy, whenever a player clean up their entire hand that is when the game terminates. At the same time whoever have the most card in their hand become the second winner. Or whenever a player draws in to a winning condition card that applies to its wining condition a winner will be announced.
The reason and the purpose of
this secondary winning condition are so that no one will intentionally team up
and target on the isolated player. There will be card that either increase or
decrease opponent’s draw power or force opponent to draw or discard card from
their hand. There will some card which cannot be used and will be treated as a “dead
draw” {‘Dead draw’ refers to a card that is unusable or not helpful the time
that it is drawn from the deck or otherwise added to a player’s hand. Depending
on the game stat and situation, many otherwise powerful cards could become dead
draws.} (YGO definition) When they are remaining in your hand player either want to stack up
more or discard them by using card effect or game mechanic. Counter play will
be introduced into this game. For example; when player A use a card that force
player B to discard two cards, player B can chain a counter card if possible to
reflect the effect back to player A.
At this current stage the game is still updating
and trying to find the best draw ratio to makes the game fair, but intense at
the same time. To really test out the game I’ll be creating a pre-alpha to play
test with my friend and add on feature in the future


