To make a game fun, there is a lot of things element that i need to be aware of. How to make a game sustainable and makes the audience continue playing afterward? How to balance a game while having some surprise wining condition? Well, let's move on and see some problem I am current facing.
What will be the
most important challenge is “IMBA” (Imbalanced, http://www.gamasutra.com/), “The
slang term for "imbalanced" is heard frequently in online games,
particularly in competitive games. Often, claims about "imbalance"
come from a person who just lost such a game and is attempting to save face by
placing the failure on the game and away from [a player]. Usually, it is
actually a combination of [player’s mechanic and game balance]. But sometimes,
it really is just the game's fault. Balancing a game is a challenge that man
has struggled with for thousands of years.” (Understanding Balance in Video
Games by Keith Burgun) in card games there is always a “Game changer card”, a newly introduced element or factor that changes
an existing situation or activity in a significant way, hidden in the deck that makes
the dynamic change in the game play, which potentially can become part of
interesting element or forming a “IMBA” situation.

I never thought about game changer cards, but looking back now all the games I played had some sort of an element that could turn the game around, and not just the card games too.
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